Indoor Amusement Center Market Supply-Demand, Production Cost and Share Analysis

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Indoor Amusement Center Market Summary

The global indoor amusement center market size was estimated at USD 51.29 billion in 2024 and is projected to reach USD 84.03 billion by 2030, growing at a CAGR of 9.0 percent from 2025 to 2030. This strong growth is driven by multiple factors, including rising disposable income, ongoing advancements in VR and AR technologies, and the increasing integration of these immersive technologies into gaming environments. The expansion of family entertainment centers offering a diverse mix of activities, from interactive gaming zones to themed attractions, is further supporting market expansion. Additionally, the growing demand for educational, experiential, and skill-based entertainment is drawing more visitors to indoor amusement facilities.

Strict safety regulations have also played a crucial role in boosting consumer confidence. With enhanced safety protocols, visitors feel more secure when participating in indoor recreational activities, contributing to higher footfall. Increasing disposable income has become another major driver of market growth. Economic development in both developed and developing regions has supported the rise of middle-class households, encouraging greater spending on leisure, entertainment, and lifestyle-based experiences.

Key Market Trends & Insights

  • North America dominated the indoor amusement center market with the largest revenue share of 39.49 percent in 2024. This leadership is supported by advanced entertainment infrastructures, strong consumer spending, and continuous adoption of cutting-edge gaming technologies.
  • The U.S. indoor amusement center market is expected to grow at a significant CAGR from 2025 to 2030, fueled by ongoing investments in themed entertainment, augmented and virtual reality attractions, and large-scale family entertainment centers.
  • Based on component, the arcade games segment led the market with the largest revenue share of 25.70 percent in 2024, supported by the enduring popularity of classic arcade experiences and the modern evolution of digital gaming formats.

Order a free sample PDF of the Indoor Amusement Center Market Intelligence Study, published by Grand View Research.

Market Size & Forecast

  • 2024 Market Size: USD 51.29 Billion
  • 2030 Projected Market Size: USD 84.03 Billion
  • CAGR (2025-2030): 9.0%
  • North America: Largest market in 2024

Key Companies & Market Share Insights

Key players operating in the indoor amusement center industry includeCEC Entertainment Concepts, LP, Cinergy Entertainment Group,Dave and Buster’s, Inc., and Bowlero. The companies are focusing on various strategic initiatives, including new product development, partnerships & collaborations, and agreements to gain a competitive advantage over their rivals.

Key Players

  • Bandai Namco Holdings Inc.
  • Bowlero
  • CEC Entertainment Concepts, LP
  • Cinergy Entertainment Group
  • Dave and Buster’s, Inc.
  • Funriders
  • Inflatable Solutions International Limited
  • KidZania
  • Landmark Group (Funcity)
  • Main Event Entertainment
  • Merlin Entertainments
  • Scene75 Entertainment Centers
  • Smaaash Entertainment Private Limited
  • TEEG
  • Urban Air

Explore Horizon Databook – The world's most expansive market intelligence platform developed by Grand View Research.

Conclusion

The indoor amusement center market is set for steady expansion as consumers increasingly seek engaging, technology-driven recreational experiences. Rising disposable income, advancements in AR and VR, and the growing popularity of family entertainment centers are strengthening the industry’s foundation. Enhanced safety standards and a shift toward experiential and educational entertainment are attracting visitors of all ages, ensuring consistent demand. With North America and the U.S. contributing significantly to market growth and arcade gaming maintaining strong appeal, the market is positioned for sustained development through 2030. As technology evolves, indoor amusement centers will continue to offer more immersive and diverse attractions.

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