u4gm How To Start PoE 2 Last Of The Druids On A Budget Guide
December 12 is coming up fast, and it feels like the moment Path of Exile 2 really starts to show its teeth, especially if you have been stacking PoE 2 Currency and waiting for a reason to spend it. Patch 0.4.0, The Last of the Druids, lands on PC and consoles with a free weekend from December 12–15, so even if you bounced off the earlier tests, you can just hop in and mess around. It does not read like a small balance pass either. The whole thing leans hard into the action side of the game, and you feel it the second you plug in WASD and start moving through packs instead of just clicking your way across the screen.
Druid Feels Like A Real Hybrid
The Druid is the new toy everyone is going to try first, and honestly it makes sense. It is the first real Strength/Intelligence hybrid in PoE 2 that actually plays like both. You start in human form, dropping chunky fire skills like Volcano and other earth spells, then you tap a key and you are suddenly a Bear, soaking hits that would just delete a Witch. See a boss wind-up you do not want to dodge? Swap to Bear, eat it, then flip into Wolf and sprint through packs, stacking bleeds and tearing things up while you are on the move. There is even a Wyvern form for those aerial, swooping attacks that feel totally different from the usual ground-based skills. Jonathan Rogers has said this was the class they struggled with the most because of WASD movement, and you can kind of tell why; you are not just swapping stances, you are juggling whole kits on the fly.
Fate Of The Vaal Hooks The Theorycrafters
If you are the sort of player who opens a new league and immediately thinks about spreadsheets, Fate of the Vaal is going to eat your evenings. It plays a bit like Incursion mixed with a slower, planning-heavy loop. You are laying out Atziri’s temple with room cards, trying to place them so that the adjacency bonuses line up. Two decent rooms can become something wild if you level them next to each other, and that is where the risk starts to bite. People are going to chase those double-corrupt setups, looking for mirror-tier outcomes, but you are always staring down that nasty brick chance on your gear. It is the kind of system where your run can go from “this is fine” to “I should not have clicked that” in one room, and PoE players secretly love that.
Performance Fixes That Actually Matter
Underneath the flashy stuff, 0.4.0 quietly fixes a bunch of annoyances that have been bugging people since the first public build. The CPU load is down by around a quarter in heavy fights, which is huge if your PC sounds like it is about to take off whenever the screen fills up. Visual clutter got dialed back too; that Delirium-style fog is thinner, so you can actually see the ground effects that were deleting you before. It feels less like you are fighting the engine and more like you are fighting the map. There are over 250 new passive nodes mixed in with reworks to existing skills, so you will probably log in and realize your old plans do not quite fit anymore, in a good way.
A Fresh Start For New And Old Players
The end result is a patch that gives everyone a reason to start fresh, whether you are rolling your first character or you have thousands of hours in the game already. New players get a more readable screen, smoother performance, and a headline class that is easy to understand but hard to master once you start mixing forms. Veterans get a league that rewards planning and risk, plus enough passive tree shake-ups to make old guides feel outdated overnight. If you have been hoarding gear in the hope the game would take a big step forward, this feels like that moment, and you will probably want a few extra stacks of exalted orb ready for when the really broken stuff starts to surface.
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