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ARC Raiders Mushroom Farming Guide for Maximum Efficiency
In ARC Raiders, keeping a steady flow of crafting materials can make or break your run. Rare mushrooms are one of the most sought-after resources, used for top-tier consumables and handy support items. A lot of players head out and come back with barely one or two, if any at all. With the route I’m about to share, you can pretty much guarantee four mushrooms in a single deployment. It’s quick, avoids most high-threat zones, and once you’ve got it down, it feels almost routine. If you’re serious about gearing up, this is the kind of trick that saves you time and keeps your stash full. You can check ARC Raiders Items to see exactly what these mushrooms can help you craft.
Before you set off, it’s worth tweaking your loadout for speed and stamina. Anything that boosts sprint or helps you recover stamina faster is a win. You don’t need heavy firepower here – a quiet pistol or silenced SMG is enough to deal with the occasional lone patrol without drawing unwanted attention. Think of yourself less as a fighter and more as a shadow slipping through the terrain, scooping up resources before the ARC machines even notice you’re around.
The Four-Point Mushroom Run
This loop works best if you start near the southern drop zone by the dry riverbed and the old rusted water tower. If you spawn somewhere else, make your way there first – it’s the perfect starting landmark for this route.
1. Water Tower Grove
From the base of the water tower, head east about 150 metres until you hit a tight cluster of trees. It’s easy to spot because the rest of the area’s pretty bare. The first mushroom usually pops up at the roots of the biggest tree in the middle. Most of the time it’s quiet here, but give the place a quick scan before you move in. Once you grab it, don’t hang about – head straight for the next spot.
2. Collapsed Overpass
Keep moving east, following the slope down. You’ll see the broken remains of an old highway up ahead. Under the largest slab of concrete there’s a damp patch of soil – perfect for mushrooms. The second one tends to grow right against a support pillar. Watch for ARC patrols here; they sometimes use the overpass to keep an eye out. Stick to cover and you’ll be fine.
3. Cave Mouth
Once you’ve pocketed the second mushroom, turn north and cross the shallow dry riverbed. On the far side, there’s a cliff with a cave entrance partly hidden by vines. You don’t need to go deep inside – the third mushroom is right at the mouth, tucked behind a bunch of glowing blue plants on the left. Sometimes a single scout bot hangs around here, so deal with it quietly if you have to. Skip the cave itself; it’s a dead end and can get dangerous fast.
4. Abandoned Camp
From the cave, head northwest up a gentle hill. At the top you’ll spot an old camp – torn tent, burnt-out fire pit, the works. The last mushroom grows on a rotting log next to the campfire ring. This spot’s pretty exposed, so grab it and move on quickly. At this point you can head for extraction or carry on with whatever mission you’re on, knowing you’ve got a full set of rare mushrooms ready to use. Once you’ve run this loop a few times, it becomes second nature, and the steady supply lets you craft more gear, support your squad better, and push deeper into the game. For more on how to turn these into useful kit, check ARC Raiders Items cheap.