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Battlefield 6 Weapon Proficiency Guide for All Classes

The Battlefield series has always stood out for its class-based, squad-focused gameplay. Over the years, each class had its own gadgets and weapons, shaping how you played. But lately, that sharp identity has started to blur. One of the best ways to bring it back is through a proper Weapon Proficiency system — not just locking guns to certain classes, but giving you real in-game perks for sticking to your role’s signature weapon. That way, picking a class isn’t just about which gadget you want, it’s about committing to how you’ll fight. You can still choose any weapon, but if you play into your class’s strengths, you’ll feel the difference. It’s the kind of change that would make every firefight more tactical and every squad more deliberate, much like stepping into a well-organised Battlefield 6 Bot Lobby where roles really matter.

In some past games, letting everyone use almost any weapon sounded great for freedom, but it chipped away at what made classes feel unique. When an Assault player snipes from the back or a Recon runs around with an LMG, those roles stop meaning much. You lose the visual cues and expectations that shape how you react in battle. Encounters become unpredictable in a way that’s less about strategy and more about chaos. Class choice ends up being about the gadget you carry, not the combat job you’re signing up for. That’s a big drop in tactical depth.

A Weapon Proficiency system flips that back around. It doesn’t hard-lock weapons, but it rewards you for using the kind your class is built for. Think of it as “soft specialisation.” An Engineer could still grab an assault rifle, but an Assault player using that same rifle might aim faster, reload quicker, or get into firing stance sooner. Those little edges add up. They push players toward loadouts that fit their role without forcing their hand, and suddenly, picking a class becomes a real tactical decision again.

Assault: The Tip of the Spear

Assault soldiers are meant to lead the push. Their proficiency with Assault Rifles could mean faster ADS, shorter sprint-to-fire time, and speedier reloads. In the heat of close-to-mid range fights, those split seconds decide who walks away. It’s perfect for aggressive players who want to break through defences and grab objectives first.

Engineer: Close-Quarters Defense

Engineers deal with vehicles and tight defensive spots. Give them Submachine Guns and PDWs as their specialty, with better hip-fire accuracy and smoother handling while moving. That makes them deadly in cramped areas, able to fend off attackers while repairing a tank or holding a capture point.

Support: The Anchor of the Squad

Support players lock down zones. Their edge with Light Machine Guns could be rock-solid bipod stability and stronger suppression effects. That lets them pin enemies and give their squad room to move. A good Support turns a lane into a no-go zone for the other team.

Recon: Masters of Precision

Recon’s game is patience and accuracy. With Bolt-Action and DMRs, they could hold breath longer, deal with less scope sway, and have a subtler scope glint. That means they can line up shots without instantly giving away their position, picking off high-value targets and feeding intel to the squad.

Adding weapon proficiencies changes the feel of fights. You’d start reading the battlefield differently — spot an Assault, expect fast AR bursts; see a Support, brace for heavy suppressive fire. Squads built with each role in mind would naturally work better than a random mix. It makes teamwork matter more, and turns every match into a tactical puzzle where your squad’s composition is as important as your aim. In a way, it’s like joining a cheap Battlefield 6 Bot Lobby where everyone knows their job and plays to their strengths, and that’s when Battlefield feels at its best.

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